Kjenta Gevaert
Hello, I am Kjenta Gevaert. As a passionate game design student, I find myself enthralled by the captivating world of 3D modeling, where my imagination takes flight in vibrant three dimensions. The thrill of breathing life into the characters and figures I create through animation fills me with an exhilarating sense of purpose and promise for growth.The possibilities that lie ahead are a boundless source of excitement for me. Driven by an insatiable desire to hone my skills, I have eagerly ventured into the realm of various programs.Each experience ignites a fire within me, pushing me to explore, experiment, and ultimately realize my dreams in this extraordinary field.
3D MODELS
Kid on cheese
Sketchfab
2023This was my final project during my first year in Game Design.
open chest
Sketchfab
2022This is my first project created using Blender.
Reptisect salamander
Sketchfab
2022this is a model i made during my first year.
Melting face
Sketchfab
2023This is a model I have reshaped from a previous version of my own face that I needed to create.
Prop from animation serie (RWBY)
Sketchfab
2023This is a prop I created to practice texturing in Substance Painter.
Projects
itch.io
Created collaboratively over a two-week period with team members Alise Hirvonen, Noah Withofs, Yueh-han Chao, and Kjenta Gevaert. The project involved developing a game that can only be played using a custom-made controller. For this purpose, I designed a crossbow controller compatible with two Joy-Con controllers.
itch.io
2023This project was a collaborative effort with three of us Mirte Bosmans, Laurin Winter, and Kjenta Gevaert. We complete it in just two weeks. I was responsible for creating the 3D models and designing the background.
itch.io
2024This was my final project for my second year. We had to create a puzzle game, and I decided to make a game that features puzzle boxes in it.
itch.io
2024This project was a collaborative effort with five of us Mirte Bosmans, Laurin Winter, Cidar Dewachter, Stijn Matuszczak, and Kjenta Gevaert and we managed to put everything together in just three weeks. It was actually our first time working on a project for an outside company, specifically a museum in Mechelen. The goal was to add some fun and lighten the mood at the end of the tour with a game. I was responsible for creating some of the drawings and all the 2D animations for the project.